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Post by psywarrior on Jan 16, 2013 12:12:32 GMT -5
This is first and foremost a school. The Basics
Name: Elizabeth "Betsy/Betts" Glorianna Braddock Codename: Psylocke Type of Character: Canon Species: Mutant Play-by : Katsia Damonkova Age: 24 (almost 25) Gender: Female Sexual Preference: Bisexual, though she tends to lean more towards men Height: 5'9" Weight: 135lbs
Faction: X-men Occupation: X-Man, occasionally does a photo-shoot though not for the money, but for the enjoyment; helps trains students
Tough break Scott, doing the school play with pale gloomy and grumpy over there. The Details
Body Type: Taller than the average woman, Elizabeth has very little fat on her body. Years of gymnastics and dance as a child and then modeling and serving as a S.T.R.I.K.E. agent all kept her extremely in shape. Her shape is feminine, shaped like an hour-glass. Her bossom is not overflowing but it is full and it tapers down to a small waist and the hips that while not large, are not narrow either. Her long legs, which make up most of her height, are toned and slim, though not to a point of unhealthiness or unfeminine definition. Her entire body boasts lightly toned and femininely defined muscle groups, such as her streamlined abs, shapely legs and her tight, perky bubble-butt.
Wardrobe: Her clothes are always, always on the cutting edge of fashion, pushing boundaries and probably quite a few buttons. Elizabeth rarely dresses down, regardless of the occasion. She never leaves unless she is impeccably styled. From beautiful head to manicured toe, you can expect Betsy's outfits to be ridiculously expensive, and highlighting of her traits. She doesn't seem to have a set style, and often just dresses how she feels when she wakes up, her wardrobe a widely varying and vast collection of clothing.
Costume:
Never one to conform, Psylocke's uniform is of a different color and overall design, than the rest of the team. A combination of tight, form-fitting, it flatters her shape, clinging to her body, and flowing, in the arms, the costume is pink, which highlights her natural, softly-petal-pink-lips.
Posture: Unlike most people, Elizabeth Glorianna Braddock II was taught to stand and sit with her back straight from a young age and as such, its a subconscious thing. This only serves to intensify the grace of her walk, as, rather than strut like other models, Elizabeth glides, the sway of her hips subtle but noticeable, her movements flowing into one another.
Personality: Betsy Braddock is many things, and has been called many more. Having once been the center and an icon of an extremely sexual business, Betsy is often seen as her pictures. She was never one for being embarrassed or ashamed, having always been under scrutiny and close watch. She used to the idea of being stared at, watched and checked out, as its happened her whole life. Its simply a staple of her life, something she cannot change, and would not change if she could as she enjoys attention and flattering, as does everyone. Among the many other things she wouldn't change if she could, Betsy is a completely honest person. She rarely feels the need to lie simply for the sake of social-convention or to protect one's ego. If you ask her a question she will answer with her honest opinion, something that can be hard to swallow and is not for the sensitive or tender-hearted.
Being as powerful, beautiful and wealthy as she, one can be expected to be a little vain and arrogant, a trait she finds unattractive when one is unable to substantiate it, which she, of course, can. Her vanity is evident in her dress and her mostly make-up-bare face, as she knows that her distinctive beauty is natural and that she needs no make-up and that what she does wear is out of want rather than necessity. However, she knows these things and therefore she rarely voices it as she feels no need to reassure herself. If one were to insult her she would recite all of this with conviction that only comes from being 100% sure of herself, but other than that scenario, she doesn't often talk about her looks or body, rather letting them speak for themselves.
Peoples first impression of Betsy can be misconstrued as almost flirty. The misconception is, undoubtedly due to her self-confident, vibrant, carefree and fun-loving attitude which, after you get to know her becomes infectious. She exudes charisma and is very easy to get along with as she is usually seen with a smile on her face and a mischievous twinkle in her eyes. She can befriend just about anyone and despite her near-flirtacious nature, she respects the bonds of marriage and values sisterhood.
Ironically speaking, Betsy thinks that there's enough separating people, the distinctions in money, fashion and beauty already dividing humans too much for the presence or absence of the X-Gene to be allowed to divide people further.
Turn Ons: 1) Taller men 2)Well-dressed men 3)Smooth, deep, but not extremely so, voices 4) Good smiles/laughs 5)Financial stability 6)Confidence 7)Intelligence 8)Obviously handsome 9)Cleanliness/Good Hygiene
Turn Offs: 1)Straight men who care too much about the appearance. Its fine to want to dress nice, and yes occasionally maybe take care of your eyebrows, but you don't have a chance if she knows that you go to the same place as her to get your nails done. 2)On the flip side, you can at least clip your nails and keep your hands, clean. 3)Boring, monotone voices. 4)Extreme arrogance or cockiness without being able to back it up. 5)Bad-mannered men. 6)Facial hair. Some is okay if well-kept and groomed, but not a lot. 7)Sub-par hygiene
Worst Secret: She still has nightmares/night-terrors about the death of her former lover and ex-fiancee Tom Character Goals: **Two year Goal - To be still active and adventuring the world, whether with a boyfriend/fiancee/husband or not. **Five year Goal - To eventually settle down a little with a man, though still fight for what's right and go on trips.
So... got any cool powers? Powers and Abilities
Genetic Mutation: Telepathy: Late to manifest her mutation, Betsy's a telepath of the highest order. Her range, can expand sixty-miles without assistance. Betsy's ability of mind-reading and communication allows her to read and communicate with minds from a distance. True, her telepathy could use some more fine-tuning in certain places, but overall Betsy has a certain level of telepathic-finesse and in raw power which makes her not easy to match. When she is using the many extensions of her power Betsy manifests a pink-ish purple butterfly of psionic-energy around her own face. If they are at a distance those on the receiving end often see this butterfly with her eyes staying out at them from its wings. Among her telepathic abilities are:
- Mental Amnesia: This is not the ability to erase or tamper with memories, but the ability to wipe the awareness of someone's thoughts from their mind. That means that with the help of telepath of the her level or higher, that they could retrieve these memories.
- Telepathic Tracking: By detecting and tracking another sentient beings psionic emanations(thought patterns that leave a distinct, always differing residual energy, higher energy when the thoughts are connected to high emotion) this girl can track someone as long as their psi-signatures are no older than an hour and within her range.
- Illusion-Casting: Betsy’s illusions are extremely realistic to the point of being unintentionally psychosomatic. She’s never been able to recreate the event but she has caused a bad guy in one of the Danger-Room scenarios to die before due to one of her illusions. Her illusions are highly detailed even down to the texture of fabrics. She can manipulate twelve people at her max., also allowing for her to alter the illusion for each person.
- Psychic Shadow: The ability to mask ones/others presence, and powers, from others. This power counteracts others' telepathic-tracking abilities, machines and mutants with power sensing, tracking and detecting abilities. Betsy can "shadow" large amounts of people, twenty maximum, including herself, for long periods of times though the more people she shields the quicker she drains.
- Telepathic Scanning: Betsy is capable of scanning large area, able to extend her consciousness to cover an entire burrow, then assessing the conditions of those within. This ability is extremely useful in battle as it lets her map out the placement of her opponents.
- Astral Projection: This allows Betsy to separate her mind, conscious and on some level, their soul, from her bodies. On the Astral Plane she has the ability to highly manipulate her environment and shape the psionic energy that creates said plane. Her astral form is naturally a butterfly though she can switch between her own body and the form of a butterfly.
- Pyscho Blasts: A step up from the average psionic blast, Betsy is able to create and project psionic force bolts so powerful that, while they do no physical harm, can cause instant vegetable state. One of her most powerful, battle-friendly abilities, she is most comfortable using this ability to sedate opponents rather than cause mental-death, though she will do with no hesitation if you attack or pose a serious threat to her friends.
- Psychic Knife: It's everything her power is. The total accumulation of her psychic ability into a knife that forms by channeling her power through her fist. These razor-sharp blades of mental energy are the ultimate physical manifestation of her power. She uses them to disrupt the neurons of her foes by driving the glowing blade of mental energy into their skulls. They can be consciously influenced to strengthen their effect but when she makes them, they are automatically set on stun and subdue as it takes the channeling of extra energy to cause extreme results such as pain, or mental death. Past their original creation they take very little energy and little to no conscious effort on her part to maintain as long as they are set on low.
Telekinesis: A power recently emerged in her life, Betsy has developed her third, and final, mutation. While she is just barely able contain her telekinetic abilities, her control over her telepathy somewhat crossing over and granting her some semblance of control and execution over her TK. Hypothetically, she should be able to lift objects of varying shapes, sizes and weights but her ability to do so is hindered by the strength of her powers, as she is unable to lift anything heavier than a 600lbs with out losing control of her TK. Add to the fact that she rarely gets time to practice her TK, her telepathy much more inconspicuous, and you’ve got a pretty unpracticed telekinetic. By sheer force of her mind and psionic energy, Betsy will eventually be able to lift large objects, like large cars, and with extreme practice and focus, she will learn to fine-tune her abilities allowing her to pick up small objects like plates, cutlery, small machinery and technology etc., etc. with out shattering or otherwise breaking them. She can manipulate matter to grip, maneuver, redirect and slow or completely stop oncoming projectiles.
A future extension of such telekinetic abilities, Elizabeth will come to shield herself and others from harm. Able to protect from multiple explosions, simultaneous or in a succession, Betsy can allow people to enter or exit, form temporary shield-fragments such as two-dimensional shapes, that’ll dissipate in seconds as well as form 3-d partial and full shapes that’ll last for up to twenty minutes under full distress. At their full strength Bets can extend her shield in a six-foot-radius and at their weakest, they will extend fifteen feet from the epicenter. Small projectiles, like bullets are often crushed upon impact with her shield and then they fall to the ground and large objects are often ricocheted as the shield won’t absorb large quantities of kinetic energy.
Despite the fact that her blasts are a controlled form of a telekinetic's power, Betsy excels in this application of her TK. This form of her TK is easiest for her to execute for multiple reasons: the first being that it doesn’t need much practice, just aim, which Betsy has oodles of, but the second is the fact that initially it was easier for her to create destructive telekinetic force. For her it will be extremely hard to do anything as precise as writing her name using a telekinetically-controlled pen, though it is achievable through hardwork, while picking up a paper-clip or penny will forever be out of her grasp. She is able to produce enough energy in her force blasts to rip through most natural and bonded metals. However that is extremely draining to do continually so on average she creates blasts of medium-concussive force.
Yet another extension of her power is her tactile telekinesis. She uses this ability subconsciously, without intent and without knowledge. Her power allows her to move with inhuman fluidity by reinforcing her joints, prevent falls/stumbles, and to increase her agility, balance and overall her movement speed and gross motor skills. Such reinforcements are not consciously known or applied, but are rather instinctual reactions to movement.
Though she can technically fly, another physical manifestation of her powers, Betsy does not. Unless its absolutely necessary Betsy prefers to fly in machines or not at all.
Precognition via Dreams: Psylocke's knowledge and control of this power is basically non-existent. She knows nothing about why, how, when, what will be in or what her dreams mean until the come to pass and then she'll understand. Her precognitive abilities are poetically just and extremely ironic, ripe with sarcasm, much like herself. She cannot summon these dreams
Weaknesses: Like any other mutant, Betsy tires out after strain is placed on her power. These symptoms appear in the following order; fatigue, dizziness, nausea, migraines, nose/ear bleeds, vomiting, unconsciousness, seizing, power cancellation for a few days to allow her to recover, and eventually, death.
As well, minute, precise movements that require control and finesse, are currently unavailable to her and once they come within reach, she will never be capable of doing certain things such as, opening locks or small latches, lifting pennies, paperclips, a singular key etc., etc.
Learned Abilities Pilot: Instead of going to school like her brother, Betsy became a pilot at the age of eighteen. She hasn’t flown recently but hey, its gotta be like riding a bike right? Martial Arts: As a model, she is expected and required to look a certain way. Fit, toned but still womanly. As a model Betsy ran, did yoga, palates and took part in tai-chi. Then as a S.T.R.I.K.E. agent she trained in agility, flexibility, her coordination and balance. She continued yoga and took on martial arts, past the basic hand-to-hand required, acquiring a black belt in Krav Magrav and Jeet Kun Do. Now she continues her model-routine but also practices her martial arts. Well-Mannered, English Up-Bringing: Born to rich, powerful parents, Elizabeth is not ashamed to admit to knowing which fork is for salad and which spoon is for salad and which one is for relish. She can be well-mannered but she’d rather be witty, sarcastic and clever. Math: With a highly analytic mind like her own, Betsy has always had a strength with numbers. She was always advanced in her subjects, an intelligent girl, but math was the strongest of her subjects. During her time as a model, and undercover S.T.R.I.K.E. agent, Betsy decided she finally wanted to further her education. She received her MBA in accounting, her childhood talent with numbers coming to fruition.
Resources: A house in California and a house in London, though the latter is under construction to repair it. She's a multi-millonaire, an heiress, she owns three cars, a Porsche, a Jag and a Lexus, the former most of the three is in England, and the last two are in the Institue garage.
Education: MBA in accounting; Higher-upper class
So why not tell them the Truth Charles? The History Her childhood was one of privilege. Her father was a highly respected and highly paid scientist, which allowed Betsy to receive the best education possible. Her twin brother, Brian, was an athlete, James was a genius, and Betsy... Betsy was a bit of both. She loved gymnastics and her dance classes, and she moved with the grace of a gazelle. Even as a child, she walked with few falls or stumbles. She picked things up incredibly fast and grew to look like her mother. Beautiful blond locks tumbled from her head and light violet, almost-blue orbs stared out at the world with awe, curiosity, ambition, and determination.
Her father was a loving man and he took care of his wife and kids. He worked hard but devoted all his extra-time to balancing out his family and his work. He developed a computer that would help, a supercomputer which he called Mastermind. But her father relied to heavily on Mastermind, working it to hard, day-in and day-out and eventually the nearly perfect computer malfunctioned in the most horrible way. During the last two months Brian and Betsy's nineteenth year the computer exploded, killing their parents.
What with the natural separation of your family that occurs somewhere during your teens and continues on from their, Brian decided to pursue a Physics degree at Thames while Betsy began working as a charter pilot. When it was reported that their brother James Braddock Jr. had been in a terrible accident Betsy flew both her and Brian back home. They were just about to land when, Dr. Synne a.k.a Chistopher Thorn, attacked their ship, using newfound powers given to him by Mastermind, the sentient computer, that somehow survived the explosion and destruction of her home.
When that plan didn't work, the twins surviving the crash, Dr. Synne took a much more direct approach. He made Betsy perceive her brothers, including a healthy James, as monsters, and she attacked them with all six years of her karate and gymnastics, her agility and melee prowess making it difficult but eventually they subdued her. James took Betsy to the nearby Morder Research facility, and was seen by Dr. Ramsey, who was at the time, under Synne's control.
Then Brian, who no one knew was Captian Britian, defeated Dr. Synne and subsequently released Ramsey form his control, allowing him to return to his original allegiance. He took Jamie and Bets as hostages but they were soon freed by Captain Britain(who then revealed his identity to Bets and Jamie) and his newest ally, Captain America. It seems that during this time, Betsy's psychic powers were awakened or at least she received her first clear-as-day, wow-that-was-obvious sign of mutant abilities.
The next few nights, Betsy had a recurring dream, her precognitive powers granting her a look into the future. Her dream was of a faceless man, clothed only in the British Flag. He kept swatting these hawks away. They were attacking him and she tried to help, but everytime he pushed her away.
Almost immediately after, she left the piloting business and the gorgeous twenty-one-year-old pursued a career in modeling. She was immediately snatched up by the most elite of modeling agencies. She was a tall woman, standing at 5'9", had beautiful blue eyes, a sensual body, an incredibly graceful way of moving and if that weren't enough, she dyed her hair purple, a signature move that helped push her modeling career forward at high-speeds.
Within a few months she was on the covers of Vogue, Elle and Vogue Italia. She was a rising star and though Sir James Braddock Sr. left his children a fortune, she became independently wealthy, which she preferred. Always an independent, headstrong (read as stubborn) child, Betsy held onto those traits as she grew, which was another thing that set her apart from other models. They did as they were told and said what people told them to. Betsy didn't. She was incredibly smart and had her own opinions which she didn't mind sharing. She wasn't going to be told what to do.
Once again growing bored with her life, the almost twenty-three-year-old Betsy took a hiatus. Her powers were constantly evolving and growing, though as of late the were starting to act out against the admittedly weak and untrained control of Betsy's mind. Betsy would accidentally respond to people's thoughts instead of words, making her seem odd or crazy. That was when she contacted a friend of Brian's, someone from a secret government agency named S.T.R.I.K.E. Brian said that they could help Betsy learn to control and use her powers. Seeing her immense raw power and potential, she was soon recruited by Agent Matthews. She was making progress at rapid speeds, her talent of picking stuff up easily coming into play. Everytime she stumbled or she faltered she learned and rectified her technique and planning, assuring that she wouldn't make that same mistake anytime soon.
For the next six months, the twenty-three-year-old ex-pilot turned Psi-Agent, returned to her modeling career as a cover and trained whenever she wasn't sleeping, eating or modeling. During her training period, Betsy and a fellow psi named Tom Lennox became friends, and then fell for each other, eventually calling each other lovers.
After the failure of Betsy’s first mission, Bets and Tom's relationship dived even deeper and they soon developed a mind-link, a psychic rapport that connected them no matter where they were or what they were doing. Unconsciously they often interacted in their dreams, though they didn't know it, and consciously they were often able to sense each others proximity to themselves as well as the other person's physical and mental state. The next few months Betsy completely devoted herself to their relationship.
But eventually the universe caught up with Betsy. The mission was supposed little to no risk. In and out and real easy. But of course as all stories like that go, they were caught. While en route, Tom struggled attempting to free his fiancee and his teammates. Though their powers were being restrained by the technology in their mutant-power-dampening cuffs, their subconscious mind-link stayed in-tact. Tom struggled and was killed, and Psylocke felt every ounce of his pain. Total death took seven minutes but he was unconscious for the last half of it.
For a second, Betsy too was enveloped in the darkness of death but then she was pushed away from the beautiful meadows of heaven while Tom continued forward. When she awoke, she had been freed and was in a STRIKE medical facility at HQ. She immediately quit and for awhile Betsy was lost. Her lover was dead, she hadn't talked to her twin brother in months, Jamie a year, and she couldn't control her newest power. She was lost and for the next three months, the newly twenty-four ex-model/ex-pilot/ex-S.T.R.I.K.E. agent searched for a new purpose. It wasn't long until she found it with Xavier Institute and the X-Men.
All schools have tests. Sample Post There were quite a few perks for having a twin brother who lived with you and quite possible knew you better than anyone else could ever hope for. One of said perks was their knowledge of your sleeping patterns and your tendency to sleep in late. Another perk was that, since they had a tele-empathic bond, that Oliver didn't need to come wake her up or tousle her awake. He simply needed to gently startle her conscious enough that it roused her from her unconscious state. In fact it was not uncommon for them to share dreams every once and a blue-moon and when they did if one woke up the other usually did as well. But tonight was not one of those nights and so it took a little bit but eventually she was up.
A fact she was very grateful for, as she was going to need to shower and go through her daily morning regime which usually consisted of an hour before she started picking out her outfit, which would take another hour, maybe two if she really wanted to turn heads or if the look she was going for suddenly changed and she had to start over. Swinging her legs over the side of the bed and looked at her reflection in the vanity across the room. Seeing no change from yesterday, the day before, or from the last 1500+ years, Olive sighed slightly. There were things she liked about the curse. She was still just as gorgeous as the day she turned twenty-two, and it was simply an outwardly thing where her outsides stayed young, but her insides aged extremely slowly. No everything about her was the same as when she was twenty-two. Her joints were young and easily moving, her bones strong and durable. Her hands were still soft and her skin taut, softly-tanned and glowing. She had no crows feet or bags under her eyes.
However, her mind had much changed from when she was twenty-two. Then she was a young, naive, trusting girl with powerful magic that she had now idea to use. She was optimistic and idealistic, wanting to believe the best in everyone, which while still true today, has died down quite significantly. She wants to believe in the innate good and humanity in everyone but her years on earth has made it obvious to her that people are greedy and selfish. She still believes that people are capable of good, but she also knows that they are capable of terrible acts and that they only show their good-sides sparsely. People have adopted an very self-centered point of view on their actions seeing this not as "How can I help the world" but "How will this help me". Not that that view was around before, but simply that social decency and society used to disapprove of such things. Now? Not so much.
The most obvious change in her however was her power. Witches, gain power as they live on, growing stronger and more capable of manipulate more energy and magic as they train more and more. Moderate witches become strong, powerful witches become even more so powerful. The witches in the Cosse were born innately powerful and grew from there. However this growth and amassing of knowledge and power stopped after they died and joined the spirits of other witches to help the following generations and so on and so forth. The thing is, that Olive and Oliver never died. And they won't unless killed by a vampire, attacked by a strong coven, or by a witch equal of their power. And so, as they have lived for 1500+ years, they've gained the power and strength of an older powerful witch in the peak of her magical strength, only times by fifteen. Added to the skill and knowledge they've amassed from the hundreds tomes of gramarye and the grimoires they've collected over the last millennia-and-a-half, and all the training they do, you've got two individual forces of nature, that can combine to create something even stronger, even more powerful. Like a tsunami combines wind and sea, the magical ability of Olive and Oli when they connect is terrible.
And yet, she'd trade all of it, her power, her wealth, her frozen, unchanging beauty and peak health, for her family to be alive again. Of course she at one pointed had fantasized of conquering death, or at least pondered the idea, but she could never have fathomed the pain, guilt and grief that came with watching every single one of her loved ones die, save Oli, who too had to watch his daughter, his wife and their adoptive family die. Don't get her wrong, she loves her life and is very happy at the moment, but she gets so lonely at times, missing her friends and family so much it hurt sometimes.
These were thoughts that went through her head as she went along her morning routine, grabbing a towel from the linen closet in the hall of her suite. As she scampered back the her room in her night gown, she sent a quick, mental 'Goodmorning' before continuing on to get ready. She went to the master bathroom, and turned on the shower, hopping in after slipping out of the nightgown. She went through several cycles of lather, rinse and repeat, using a few lavender scented products that left her hair silky smooth, untangle and stimulated growth at the scalp. She could've just as easily done her hair and cleaned up magically but she liked the feeling of her fingers in her scalp and the hot water on her skin. Once she was done washing her body with a similarly scented bodywash from the same line of products, she whispered a short spell that removed whatever possible hair-growth could have appeared on her body since yesterday morning, ensuring that entirety of her length was smooth like velvet, softer than a baby's bottom and more colored as well.
Stepping out of the shower she brushed her teeth, dried her hair with blasts of warm hair from her hands. She gargled and rinsed with some Listerine and then she was done, heading out to her room while toweling dry. Another hour later and she was finally ready, her low rise, wine-red leather pants fitting her perfectly and showcasing her toned, thin legs and tight perky butt. With these jeans she wore glossy black Alejandro Ingelmo's stiletto pumps and a mid-waist, black button up shirt with a tie-front that tied at the top of her stomach, and with the combination of her low-rise jeans, showed off her toned and tight core. She wore a white linen short jacket on top, to cover her exposed arms and the black tank-straps of the shirt, the slit pockets for show and not actually usable.
Instead she put her phone and wallet and all the necessities for today's tour of Jamerson Falls in her leather, oxblood tote bag from Alexander McQueen, a bag she got for free from her latest shoot in London. She tied it all together with a pale, leopard print scar and am adorable pale leopard print slouch beanie. About ten minutes before they left, she sat at her vanity and braided her hair like a madwoman, knowing she should've done it earlier but having forgotten. Her fingers moved deftly, weaving her blonde locks into a fishtail braid that started at the base of her skull and that she let rest on the right-shoulder of her white jacket. She wore no make-up, besides eyeliner that made her currently pale blue eyes pop even more, and a light gold eyeshadow that made her eyelids shimmer and made the flecks of gold and silver in her eyes even more pronounced.
Stepping out of her room, standing at 6'3 in her four-inch-heels and smiling at Oliver she stopped and shrugged her shoulders as if to say "I know, I know, I took forever but what are you gonna do? I gotta look good", which for an interaction between anyone else would be a lot to say in one look, but she hoped Oliver would understand. She was his Alexandria and he was her Hephaestion. Waiting for him at the door, she checked to make sure she had everything she needed, going over her list; extra pair of black flats incase these shoes get painful.... well more painful, her new white iPhone, her wallet, enough money to last her a day of high-end shopping if need be, her debit card, ID, and drivers license. She checked to make sure she had a bottle of water and her keys (which, she realized after a moment of worry and searching in her bag, were currently in her hand) and once she was sure she had everything, and was ready, she and Oliver left.
They walked through the hall to the elevator, seemingly in a comfortable silence, though in reality they were simply talking mentally, which was why she suddenly burst out laughing, her chuckle filling the hall around them. Soon they reached the elevator and when they did she pressed the button, nearly bursting out with laughter when the doors slid open to reveal Mr. and Mrs. Gerrison in very cute matching tracksuits. They were talking with another elderly couple in matching tracksuits. They exchanged words with Olive for a minute or so, remarking about how sweet she was for a young person and that if she wasn't seeing anybody that their soon was a very handsome, very sweet businessman that could use a pretty wife like her. She smiled and laughed, politely remarking that she'd remember that.
After the short conversation, the elderly group headed towards their room, and Olive was barely able to contain her laughter to a wavering smile until the doors closed, upon which she bust-up laughing, leaning against the cool intricately designed metal walls of the elevator. As her laughter died down, the doors opened and they stepped out, Olive's heels clacking against the marble floors of the lobby as she caught her breath, a smile of joy on her face. Deciding that they should probably start talking verbally as it would freak people out if they just randomly started laughing again, Olivia spoke in a tone that showed her amusement. As they walked out onto the streets of New York, waiting for their town car, Olive took her phone out and sent a quick text to Hazel saying: Everything went as planned over here. Oli and I will be there on time. Can't wait to see you!
Within minutes a black town-car pulled up beside the building and they got in. Sitting back and relaxing as they returned to their mental way of talking, once again seemingly sitting there in a comfortable silence. Things went on like this for the entirety of the trip, save for the noise of random stifled snicks and laughter, and the sound of a buzzing phone as Olive received texts. The time flew for the two in the back as they talked together and laughed, though the time must have dragged on for the driver. Either way, they were in Jamerson Falls sooner than they thought and they exited their cars, drawing moderate attention as they slid gracefully out of the car, Olive dressed in obviously expensive clothing, her stomach and lower-forearms exposed. The stares however soon faded into glances from men and women alike that Olivia assumed were their attempts at subtle. They watched as the town car drove off, not knowing that they'd be there for thirty minutes before Hazel showed up.
In the interim they spoke, verbally and mentally, and laughed and almost forgot why they were there as the walked about at a slow, leisurely place, heading off to look around but returning to the small square at intervals. It was during one of these intervals that Olive sensed a magical disruption in the air around them, giving them only a second's warning before Hazel appeared through her portal. Smiling as the young witch stumbled Olive reached out and touched her arm reassuringly, "Its fine sweetheart. Everyone has those days occasionally. Don't worry, we had fun doing a bit of exploring. I'm sure that you'll be an excellent tour guide. Won't she?" She gave him a look as if to say "You better agree or else" and then smiled as they got introduced.
The Player
Your Name: Angie RP Experience: 1+year How did you find us?: Scion
The End
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